Never has RA grown so much and as a result – helped so many aspiring animators.
A lot of that growth wasn’t easy.
It fact some of it was down right terrifying.
But there were a few massive successes that made it all beyond worth it.
So as 2018’s finally moments close - here are a few of the biggest highlights the RA community has had this year.
And the even more exciting plans for 2019.
In February, I left a full time game animation gig to instead focus full time on RustyAnimator (again).
And maybe you think since I created a couple animation courses I’ve been swimming in gold or laying on piles of cash breaking bad style...
...but that couldn’t be further from the truth.
Actually, I assumed when I chose to spend the year on Rusty Animator that I’d pocket less than half my normal animation salary this year.
So on a personal level, I just barely skated by paying the bills. For a couple days it lead to some pretty hair-raising thoughts:
As a professional animator either option would have been soul crushing. Though, I seriously would do either if I had to.
Because money has never been the focus with Rusty Animator.
The main focus has always been to get animators hired at their dream job. And the joy that comes from helping you achieve it is extremely fulfilling.
Not only did students get amazing results, but I didn't have to pick up a part time job along the way and slack off helping students.
The biggest setback Rusty Animator had this year was taking a few months to update and enhance Memorable Animator.
Not because the course turned out bad, or that the students got poor results.
Not at all. The problem was only a couple of students were truly ready for it.
The vast majority of Rusty Animator fans actually need help with weighty body mechanics, getting a handle on the basic fundamentals, or learning how to use Maya to animate.
They aren’t ready to focus solely on the most creative demo reel shots yet. It’s too far ahead of the game.
So I misunderstood your needs by creating it. And its probably the biggest mistake I made this year.
It probably would have been more helpful to start creating Maya for Animators to teach the software instead.
This ‘mistake’ was actually one of the BIGGEST wins of the year.
It showed me very clearly what most of you actually need.
And it quickly got me back on track to give you the right solutions to move forward right now.
It’s kind of like ‘failing’ an animation.
By ‘failing’ you learn far more about how to improve your animations than by easily succeeding.
So many students email me with these kind of questions…
These questions obviously range from very basic to advanced, and I’ve given tons of answers to them this year through our Youtube, live FB events, and Epic Guides on the blog.
Though as valuable as those free lessons are - many animators need courses on the software, the basics, and the advanced stuff.
For several years, I was actually frustrated at not having lessons available for animators to learn it all step by step.
So at the start of the year, I set a goal finally create a full set of courses that would take you from the software all the way to animation demo reel.
And this year we pulled it off:
Now Rusty Animator has become a complete school.
Anyone can start the journey here and go from Aspiring Animator to Professional Animator.
This has me so pumped for 2019!
But its not my favourite win this year.
By far the most fulfilling moments this year came from student accomplishments.
A ton of students joined Animation Fundamentals to either begin their animation journey for the first time or to really level up their fundamentals.
Every Augmented Animator student this year made massive strides in their skills over just a few quick months.
And several students created advanced body mechanics shots with far more weight and power than they ever have had before.
What’s more – a couple students just from March’s class - landed their dream job..
The biggest result [from Augmented] is that I would get companies coming to me. And being like "hey we have a position would you be interested in it?" or if I applied they're like "yeah, come in for an interview"
It got me from no one - to hearing from a whole ton of people. And then I got hired as a junior 3D Animator!
2018 also had some cool first moments for Rusty Animator Students.
And as a Rusty Animator first, they got to hang out - face to face!
It sounds funny to read this but getting the chance to find out that your digital classmates are real people and that they’re truly just as much of an animation nerd as you – is an awesome experience.
So, Katie and Ngoc made RA history by hanging out in person. And as you can see they had a horrible time!
…The Nine Old Men Flip-books
Sending these gifts out made me feel as jolly as a coca cola fat Santa.
And as I’m pretty sure they all loved winning them, so I can’t wait to send out more goodies next year.
Speaking of next year - checkout the exciting goals and ideas that will help you level up your animation skills in 2019.
These are a few of key goals in store for 2019 that should help you level up and reach your animation dream job.
Game face on!
Now I want to hear from you.
Let me know in the comments below - 1, 2, 3, 4, or 5?
And as always, I'll be here to put your needs first so you can reach your dream job.
Happy New Year!!
2017: The Year of Massive Growth
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